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1. change vehicle seats (starting with the tank) - in Feedback/Requests [original thread]
Mejt0 wrote: People would ***** that they can't solo said tank. As a team game I think people need to get out of the mindset of solo-ing. people need to work and coordinate together more, this isn't CoD. The first step is by making more of ...
- by Raedon Vo-Graza - at 2015.07.30 13:42:00
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2. change vehicle seats (starting with the tank) - in Feedback/Requests [original thread]
Thaddeus Reynolds wrote: Maybe if we had larger teams I could see this, but as-is, even a single HAV operator going solo can be a major drain on a team's objective seizing capabilities well my hope is that if moved to ps4 or pc, they would b...
- by Raedon Vo-Graza - at 2015.07.30 13:33:00
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3. change vehicle seats (starting with the tank) - in Feedback/Requests [original thread]
So IGÇÖve been playing HELLDIVERS for quite some time and they use a simple system for operating heavy vehicles (The HAV and APC in particular) 1 person drives, 1 person mans the main gun, 2 people operate the left and right machine guns. In a fou...
- by Raedon Vo-Graza - at 2015.07.29 13:03:00
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4. Why does the Kinetic Catalyzers - in Feedback/Requests [original thread]
I think ladder climbing is more a simple animation in of itself then anything else. That is to say, it isn't affected by skills or modules because it is a set animation loop, i say this because when someone nears the top of a ladder, their charact...
- by Raedon Vo-Graza - at 2015.05.05 18:43:00
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5. Oddball question for Rattati (loadouts) - in Feedback/Requests [original thread]
With news of Warlords1.1 coming out in a week, I was looking through the patch notes and noticed the "improving performance" part and I had a thought; if I'm correct, which I'm sure my thought is flawed on this, was there not a discussion thread t...
- by Raedon Vo-Graza - at 2015.04.21 20:30:00
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6. 3-D view of Warbarge - in Feedback/Requests [original thread]
I want a spin counter.
- by Raedon Vo-Graza - at 2015.03.31 20:19:00
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7. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
If you want to make a map with two way portals Rattati, you might be able to get some inspiration from the game that was named after this engine: Unreal Tournament 3 here take a look: https://www.youtube.com/watch?v=-VpE4Ge6CeI info about this ...
- by Raedon Vo-Graza - at 2015.03.23 15:17:00
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8. Vehicle Handling - in Feedback/Requests [original thread]
CCP Rattati wrote: I am interested in this as I feel HAV turn very slowly, and was wondering if I was doing it wrong somehow. I would prefer myself to pivot much faster, but could sacrifice turret rotation if it's too powerful. Second, I ha...
- by Raedon Vo-Graza - at 2015.03.12 15:18:00
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9. good reason to move ut UE4 and ps4 (or computer... OR both) - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Raedon Vo-Graza wrote: since I'm not familiar with PHP or server side scripting I would suggest if you want to get into C++, trying Java as a base to learn (not Javascript, just java) it's a bit more flexible and with...
- by Raedon Vo-Graza - at 2015.03.10 01:59:00
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10. good reason to move ut UE4 and ps4 (or computer... OR both) - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Raedon Vo-Graza wrote: LOOKMOM NOHANDS wrote: C++ is not my language but I hear that ports are very difficult when going from 3 to 4. The choice CCP is making seems to be a popular one right now. I feel like this...
- by Raedon Vo-Graza - at 2015.03.09 22:26:00
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11. good reason to move ut UE4 and ps4 (or computer... OR both) - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: C++ is not my language but I hear that ports are very difficult when going from 3 to 4. The choice CCP is making seems to be a popular one right now. I feel like this is because of games being already very deeply roote...
- by Raedon Vo-Graza - at 2015.03.09 21:57:00
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12. good reason to move ut UE4 and ps4 (or computer... OR both) - in Feedback/Requests [original thread]
LOOKMOM NOHANDS wrote: Looks incredible. I am currently downloading. I have no problem with them staying on unreal engine 3. An engine they have learned their way around as well as moddified to exactly their needs is better than a newer v...
- by Raedon Vo-Graza - at 2015.03.09 21:32:00
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13. EXPLOSIVE WEAPONS SHOULD EXPLODE DROPSUITS - in Feedback/Requests [original thread]
now now... this isn't UT, while it runs off the same engine and definitely has the capability to do so, this is CCP we're talking about. but none the less.
- by Raedon Vo-Graza - at 2015.03.09 18:46:00
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14. good reason to move ut UE4 and ps4 (or computer... OR both) - in Feedback/Requests [original thread]
https://www.youtube.com/watch?v=h2vBmKRKDQo The new unreal tournament has graphics that far outpaces anything we have in dust, and the effects are so much more crisp. As the youtuber stated, he was getting about 120fps on his computer with no i...
- by Raedon Vo-Graza - at 2015.03.09 17:49:00
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15. Sticky:[Feedback] Hotfix Echo - Narrative and Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: LOOKMOM NOHANDS wrote: CCP Rattati wrote: Movement We are going to reduce backpedal speed, to 85% of forward speed. There are three main reasons, 1) itGÇÖs silly to walk as fast backwards as forward, and not the case...
- by Raedon Vo-Graza - at 2015.03.06 05:47:00
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16. A reason to eliminate or alter "dead" skills - in Feedback/Requests [original thread]
Maken Tosch wrote: Forlorn Destrier wrote: Maken Tosch wrote: CCP Rattati wrote: I'm in the market for Basic Dropsuit skills and other good ideas, I too think that there are too few unlocks at level 5, and that the level 2 and 4 gaps s...
- by Raedon Vo-Graza - at 2015.01.20 14:33:00
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17. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
CCP Rattati wrote: Jaysyn Larrisen wrote: Are the armor penalties to strafing across the board or different by weight class of suit? I'm a little concerned for my Gallente Logi builds...they are already pretty slow footed and this will fur...
- by Raedon Vo-Graza - at 2014.12.28 22:56:00
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18. Ban All Suicide Cult Members! - in Feedback/Requests [original thread]
One Eyed King wrote: Pokey Dravon wrote: Spademan wrote: Pokey Dravon wrote: Clips A'hoy wrote: You do realize suiciding is not a banable offense, right? It's called AWOXing and is in fact encouraged by CCP. Deal with it. Exact...
- by Raedon Vo-Graza - at 2014.12.10 17:13:00
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19. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model...
- by Raedon Vo-Graza - at 2014.11.29 02:11:00
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20. [Suggestion] Change Objective location in GRF Domination - in Feedback/Requests [original thread]
Fox Gaden wrote: John Demonsbane wrote: Raedon Vo-Graza wrote: CCP Rattati wrote: I think we should just remove the Depot and see what happens. or how about... no CRU's, no depots, and no turrets anywhere on any map. then as the bat...
- by Raedon Vo-Graza - at 2014.11.25 18:03:00
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